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Functions of the Camera Settings Palette

This section describes the functions and names of each part of the [Camera settings] palette.

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A.x axis rotation

Set the rotation of the x axis of the camera.

B.y axis rotation

Set the rotation of the y axis of the camera.

C.z axis rotation

Set the rotation of the z axis of the camera.

D.Change perspective

Clicking this icon changes the display in the [Document] window to orthographic projection.

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(1) Front view

Changes the camera perspective to a front view.

(2) Back view

Changes the camera perspective to a back view.

(3) Left view

Changes the camera perspective to a left view.

(4) Right view

Changes the camera perspective to a right view.

(5) Top view

Changes the camera perspective to a top view.

(6) Bottom view

Changes the camera perspective to a bottom view.

E.Camera distance

Set the distance of the camera. Moving the slider to the right moves the camera further away.

F.Perspective projection/Parallel projection

Switch the display of the [Document] window between perspective projection and parallel projection.

·When off, parallel projection is used for the display in the [Document] window.

·When on, perspective projection is used for the display in the [Document] window. Switching to perspective projection makes it pos­sible to adjust the viewing angle using the sliders to the right of the icon.

G.Undo point of view

Undoes changes to the perspective.

H.Redo point of view

Redoes undone changes to the perspective.   

I.Show all 3D items

Adjusts the perspective so that all meshes and characters are displayed.


 

The camera orientation does not change.

J.Set as center of camera

Adjusts the camera position so that the selected area is displayed at the center. If no area is selected, the camera position is adjusted to cen­ter all mesh objects.

K.Reset camera

Restores the settings of the camera to the default.

 

 

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