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Palettes in the Character Setup Screen

The following palettes are displayed in the character setup screen.


Tool Palette

Various tools are arranged as buttons. Clicking a button enables the tool for use.

For details on the [Tool] palette, see "Tool Palette" .

Sub tool palette

Each tool comes with preconfigured settings called [Sub tool]. Select a sub tool in accordance with the purpose of the tool to use.

For details on the [Sub tool] palette, see "Sub Tool Palette" .

Tool property Palette

Allows you to adjust the settings of the sub tool selected on the [Sub Tool] palette.

For details on the [Tool Property] palette, see "Tool Property Palette" .

Character Configuration Palette

The [Character configuration] palette is used to manage multiple body, face and hair parts in a folder.

For details on the [Character configuration] palette, see "Character Configuration Palette" .

Character Information Pal­ette

The [Character information] palette is used to configure advanced settings for items selected on the [Character configuration] palette.

For details on the [Character information] palette, see "Character Information Palette" .

Navigator Palette

The [Navigator] palette is used to adjust the camera angle by dragging the rectangle on the palette. You can also change the camera distance and switch the projection method and perspective using the icons and sliders on the palette.

For details on the [Navigator] palette, see "Navigator Palette" .

Camera Settings Palette

The [Camera settings] palette is used to change the camera angle and distance and switch the projec­tion method and perspective.

For details on the [Camera settings] palette, see "Camera Settings Palette" .

View Settings Palette

The [View Settings] palette is used to configure grid count and screen view settings such as [Drawing effects] and the [Shader]. For details on the [View Settings] palette, see "View Settings Palette" .

Material Palettes

The [Material] palette is used to manage various materials in the CLIP STUDIO series. For details on the [Material] palette, see "Material Palette" .

 

 

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