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Importing 3D Materials

This section explains how to import 3D files in the character setup screen.

 

Full-body Character Data

This section explains how to import a complete character file including body, face and hair.

The following file formats can be imported.


File formats that can be imported

CLIP STUDIO MODELER file format (extension: csmf), fbx, 6kt, 6kh, lwo, obj


 

If you are creating a 3D model using Autodesk Maya, you can set default bones at this time for greater conve­nience.

Default bones are the bones set for movable models. Setting default bones makes it possible to create 3D charac­ters that will operate correctly with CLIP STUDIO products. For information on the specifications of default bones, see "Specifications of Default Bones (Guide to Creating Movable Models)".

1Select the file to be imported

Files are imported in the [Character configuration] palette.

310_character_op_001.jpg

(1)   Select [Body] from the group on the [Character configuration] palette.

(2)   Click [Add from file].

(3)   When the dialog box for opening a file is displayed, select the file to be imported and click [Open].

2The file is imported

The selected file is imported in CLIP STUDIO MODELER.

310_character_op_002.jpg

(1)   A [Body parts folder] is displayed for the imported file under [Body].

(2)   The imported body is displayed in the [Document] window.

3Set the character as a complete character

Set the character you have imported as a complete character.

310_character_op_003.jpg

(1)   Select the [Body parts folder] for the imported file on the [Character configuration] palette.

(2)   Turn on [Use as complete character] in the [Character information] palette.


 

When a character is set as a full character, duplicate parts such as [Face] and [Hair] can be hidden.

 

 

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