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Body

This section explains how to import body files.

The following file formats can be imported.


File formats that can be imported

CLIP STUDIO MODELER file format (extension: csmf), fbx, 6kt, 6kh, lwo, obj


 

If you are creating a 3D model using Autodesk Maya, you can set default bones at this time for greater conve­nience.

Setting default bones makes it possible to create 3D characters that will operate correctly with CLIP STUDIO prod­ucts. For information on the specifications of default bones, see "Specifications of Default Bones (Guide to Creat­ing Movable Models)".

If default bones cannot be added, they can be assigned in "Default Bone Mapping Mode"  or "Standard Bone Cre­ation Mode" .

1Select the file to be imported

Files are imported in the [Character configuration] palette.

310_character_op_004.jpg

(1)   Select [Body] from the group on the [Character configuration] palette.

(2)   Click [Add from file].

(3)   When the dialog box for opening a file is displayed, select the file to be imported and click [Open].

2The file is imported

The selected file is imported in CLIP STUDIO MODELER.

310_character_op_005.jpg

(1)   A [Body parts folder] is displayed for the imported file under [Body].

(2)   The imported body is displayed in the [Document] window.

 

 

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