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Face

This section explains how to import face files.

The following file formats can be imported.


File formats that can be imported

fbx


 

Default bones need to be set for 3D files for faces. For information on the specifications of default bones, see "Specifications of Default Bones (Guide to Creating Movable Models)".

1Select the file to be imported

Files are imported in the [Character configuration] palette.

310_character_op_006.jpg

(1)   Select [Face] from the group on the [Character configuration] palette.

(2)   Click [Add from file].

(3)   When the dialog box for opening a file is displayed, select the file to be imported and click [Open].

2The file is imported

The selected file is imported in CLIP STUDIO MODELER.

310_character_op_007.jpg

(1)   A [Face parts folder] is displayed for the imported file under [Face].

(2)   The imported face is displayed in the [Document] window.


 

To adjust the position and size of face parts, select the [Face parts folder] to be adjusted in the [Character config­uration] palette and set [Origin], [Orientation] and [Scale] in the [Character information] palette. For details, see "When a part is selected" "Face parts folders" .

The position of hair parts can also be adjusted using the [Move parts] sub tool. For details, see "Move parts" .

 

 

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