Face
This section explains how to import face files.
The following file formats can be imported.
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File formats that can be imported |
fbx |
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Default bones need to be set for 3D files for faces. For information on the specifications of default bones, see "Specifications of Default Bones (Guide to Creating Movable Models)". |
1Select the file to be imported
Files are imported in the [Character configuration] palette.
(1) Select [Face] from the group on the [Character configuration] palette.
(2) Click [Add from file].
(3) When the dialog box for opening a file is displayed, select the file to be imported and click [Open].
2The file is imported
The selected file is imported in CLIP STUDIO MODELER.
(1) A [Face parts folder] is displayed for the imported file under [Face].
(2) The imported face is displayed in the [Document] window.
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To adjust the position and size of face parts, select the [Face parts folder] to be adjusted in the [Character configuration] palette and set [Origin], [Orientation] and [Scale] in the [Character information] palette. For details, see "When a part is selected" →"Face parts folders" . The position of hair parts can also be adjusted using the [Move parts] sub tool. For details, see "Move parts" . |









