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Buttons Common to All 3D Materials

Selecting a 3D material displays the following buttons.


 

·Some of the buttons may not display depending on the selected 3D material.

·If using the Smartphone version, some settings may be hidden. You can adjust them from the Sub Tool Detail palette. For details, see "Setting Items on the Sub Tool Detail palette".

720_3d_material_0116.jpg
(1)  Select previous 3D object [Windows/macOS/Tablet]

When multiple 3D materials are included in a 3D layer, switches the selected 3D material.

(2)  Select next 3D object [Windows/macOS/Tablet]

When multiple 3D materials are included in a 3D layer, switches the selected 3D material.

(3)  Object List [PRO/EX]

Click to display the Sub Tool Detail palette's [Object list] category. You can select and change the settings of 3D materials using the [Object list].

(4)  Camera [Windows/macOS/Tablet]

Click to display a list of camera angles. Select the camera angle to use in the 3D layer.

(5)  Focus on editing target

Moves the camera in such a way that the selected 3D material is displayed in the center of the 3D space.

·When a 3D character material or a part of a 3D pose model is selected, the selection is displayed in the center.

·When a specific part of a 3D object material is selected, the selected part will be centered on the screen.

·This item is not displayed when a 3D background material is selected.

(6)  Ground

Grounds the 3D material to the base (floor) of the 3D space. When a specific part of a 3D object material is selected, the selected part will be grounded to the 3D space's base. This item is not displayed when a 3D background material is selected.


 

·Base of the 3D space means the grid displayed when a 3D material is clicked. It is equivalent to the floor of the 3D space.

·For information on 3D background materials, see "3D Background Materials".

 

 

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