Set the arm bone position
Set the arm bones of the 3D character.
1Change the bone settings
Click [Set arm bone position] in the [Navigation area].
The [Preview area] switches to the screen for setting the arm bones.
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To return to the [Hips] or [Head] settings, click [Set bone and model position] or[Set head bone position] in the [Navigation area]. Clicking [Cancel] clears all of the settings configured so far. |
2Set the bone position
Align the position of the bone with the 3D character.
(1) Click the bone at the base of the arm in the [Preview area].
(2) When the manipulator is displayed over the bone, drag the arrows with the mouse cursor. Set the bones so that the tops are in the same position as the base of the 3D character's arms.
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When you set the bones of one arm, the setting is applied to the other arm at the same time. |
3Set the bone angle
Match the angle of the bone with the 3D character.
(1) Click the upper arm bone in the [Preview area].
(2) A manipulator is displayed. Drag the ring of the manipulator with the mouse cursor to change the angle of the bone. Match the angle of the bone with the 3D character.
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For information on how to change the camera angle in the [Preview area], see "Setting Camera Angles" . |
4Set the length of the bones
Drag the arrow of the manipulator with the mouse cursor. Align the end of the bone with the elbow of the 3D character.
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If the manipulator is not displayed, click the upper arm bone to display it. |
5Check the position of the bones
Change the camera angle and check the position of the bones from various angles.
If any corrections are needed, readjust the bone positions in the [Preview area].
Next, proceed to "Set the leg bone position" .









