一部しか色が変更されない不具合 | CLIP PAINT Labの要望・不具合ボード | CLIP STUDIO
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要望・不具合


CLIP PAINT Labの要望・不具合ボード

更新日:2012/02/09 22:54:00
反対数:0
賛成数:0
返信数:7
閲覧数:1701
ID:30746
from hinatiyo さん
2012/02/03 14:22:00
 
描画

一部しか色が変更されない不具合

 
色が塗られたレイヤーの、「色相・彩度・明度」が、画面のうち一部分しか変更されません。
たとえば全画面赤で塗られていて、「色相・彩度・明度」の変更で色を変えようとすると
下半分を四角く切り取ったような範囲しか変更されません。
レイヤー全体を「選択範囲」にしても同じです。
2台のXPで、前回・今回の新バージョンで、ともに同じことが起きています。
どういう関係か、できることもあるのですが、ほとんどの場合で仕方なく「塗りつぶし」を使っています。

-----------------------------------------------------------
ご使用されているものに○(まる)を入力してください。

・OS:
Windows XP( ・) Windows Vista(   ) Windows 7(   )
Mac OS 10.5(   ) Mac OS 10.6(   ) Mac OS 10.7(   )
その他(   )

・CLIP PAINT Labのバージョン:
0.8.0(   ) 0.8.1( ・ ) 0.8.2( ・ )

例:Windows 7( ○ ), その他( Mac OS 10.4 )
-----------------------------------------------------------
賛成数:0   反対数:0   
from
mamepop
さん
2012/02/04 01:58:00
うちでも同様の現象が起こってるので追記させてもらいます。
具体的にはキャンバス範囲外に画像があると、この現象が起きます。
ちなみに色調補正全般で同様の現象を確認してます。
from
CLIP
サポート担当
さん
2012/02/04 17:24:00
hinatiyo 様
mamepop 様

ご報告いただきありがとうございます。

ご提供された情報を元に調査をしましたが、現象の再現性を確認することが
できませんでした。

このため、原因究明の更なる調査をいたしますので、以下の詳細をお知らせください。

・現象発生時のキャンバスサイズと解像度
・[レイヤー]メニュー→[新規色調補正レイヤー]→[色相・彩度・明度]でも
  同様の動作になってしまうか。
・グラフィック性能チェックの結果
   1.[ヘルプ]メニュー→[グラフィック性能チェック]を選択します。
   2.[調査結果をコピー]ボタンをクリックします。
   3.掲示板上の返信時に、マウス右クリックで表示されるメニューより
       [貼り付け]を選択してください。

お手数ですが、よろしくお願いいたします。

.....
from
mamepop
さん
2012/02/06 16:19:00
>・現象発生時のキャンバスサイズと解像度
3200 X 2400 72dpi

>・[レイヤー]メニュー→[新規色調補正レイヤー]→[色相・彩度・明度]でも
  同様の動作になってしまうか。
こちらの方は正常に動作しました。

グラフィック性能チェック Version 0.6.0
CPU Detail :         Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
OS : Windows 7
グラフィックカード : ATI display adapter (0x673E)
CurrentDisplayMode : Frequence: 1920 x 1200 pixels, 32 bits, 60 Hz  
DisplayModeFromRegistory : Frequence: 1920 x 1200 pixels, 32 bits, 60 Hz  
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Size : 500105249280
Status : OK
Description : ディスク ドライブ
Model : WDC WD10EALX-009BA0 ATA Device
Size : 1000201789440
Status : OK
Description : RAMDiskVE
Model : NULL
Size : 4290772992
Status : OK
Description : ディスク ドライブ
Model : Multi Flash Reader USB Device
Size : NULL
Status : OK
Description : メモリ デバイス
DeviceID : Memory Device 0
EndingAddress : 4194303
Description : メモリ デバイス
DeviceID : Memory Device 1
EndingAddress : 8388607
Description : メモリ デバイス
DeviceID : Memory Device 2
EndingAddress : 12582911
Description : メモリ デバイス
DeviceID : Memory Device 3
EndingAddress : 16777215
グラフィックカード詳細 : AMD Radeon HD 6700 Series
OpenGL32_DLL_Version : 6.1.7600.16385
Platform : Win32NT
CPU Type : GenuineIntel
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon HD 6700 Series
Version : 4.2.11318 Compatibility Profile Context
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--------------------------------- ARB/EXT v1.2 ---------------------------------
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-----------------------------------Statev1.1-----------------------------------
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-----------------------------------Statev1.2-----------------------------------
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GL_LIGHT_MODEL_AMBIENT: 0.2, 0.2, 0.2, 1,
GL_FEEDBACK_BUFFER_SIZE: 0,
GL_FEEDBACK_BUFFER_TYPE: 1536,
GL_SELECTION_BUFFER_SIZE: 0,
GL_RESCALE_NORMAL: o
GL_TEXTURE_BINDING_3D: 0,
GL_PACK_SKIP_IMAGES: 0,
GL_PACK_IMAGE_HEIGHT: 0,
GL_UNPACK_SKIP_IMAGES: 0,
GL_UNPACK_IMAGE_HEIGHT: 0,
GL_TEXTURE_3D: o
GL_MAX_3D_TEXTURE_SIZE: 8192,
GL_MAX_ELEMENTS_VERTICES: 2147483647,
GL_MAX_ELEMENTS_INDICES: 16777215,
GL_LIGHT_MODEL_COLOR_CONTROL: 33273,
GL_ALIASED_POINT_SIZE_RANGE: 1, 8192,
-----------------------------------Statev1.3-----------------------------------
GL_MULTISAMPLE: o
GL_SAMPLE_ALPHA_TO_COVERAGE: o
GL_SAMPLE_ALPHA_TO_ONE: o
GL_TEXTURE_COMPRESSION_HINT: 4352,
GL_TEXTURE_CUBE_MAP: o
GL_TEXTURE_BINDING_CUBE_MAP: 0,
GL_NUM_COMPRESSED_TEXTURE_FORMATS: 20,
-----------------------------------Statev1.4-----------------------------------
GL_BLEND_DST_RGB: 0,
GL_BLEND_SRC_RGB: 1,
GL_BLEND_DST_ALPHA: 0,
GL_BLEND_SRC_ALPHA: 1,
GL_POINT_SIZE_MIN: 0,
GL_POINT_SIZE_MAX: 8192,
GL_POINT_FADE_THRESHOLD_SIZE: 1,
GL_POINT_DISTANCE_ATTENUATION: 1, 0, 0,
GL_FOG_COORD_SRC: 33874,
GL_CURRENT_FOG_COORD: 0,
GL_FOG_COORD_ARRAY_TYPE: 5126,
GL_FOG_COORD_ARRAY_STRIDE: 0,
GL_FOG_COORD_ARRAY: x
GL_CURRENT_SECONDARY_COLOR: 0, 0, 0, 1,
GL_SECONDARY_COLOR_ARRAY_SIZE: 3,
GL_SECONDARY_COLOR_ARRAY_TYPE: 5126,
GL_SECONDARY_COLOR_ARRAY_STRIDE: 0,
GL_SECONDARY_COLOR_ARRAY: x
GL_MAX_TEXTURE_LOD_BIAS: 16,
-----------------------------------Statev1.5-----------------------------------
GL_ARRAY_BUFFER_BINDING: 0,
GL_ELEMENT_ARRAY_BUFFER_BINDING: 0,
GL_VERTEX_ARRAY_BUFFER_BINDING: 0,
GL_NORMAL_ARRAY_BUFFER_BINDING: 0,
GL_COLOR_ARRAY_BUFFER_BINDING: 0,
GL_INDEX_ARRAY_BUFFER_BINDING: 0,
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: 0,
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: 0,
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: 0,
GL_FOG_COORD_ARRAY_BUFFER_BINDING: 0,
-----------------------------------Statev2.0-----------------------------------
GL_BLEND_EQUATION_RGB: 32774,
GL_VERTEX_PROGRAM_POINT_SIZE: o
GL_VERTEX_PROGRAM_TWO_SIDE: o
GL_STENCIL_BACK_FUNC: 519,
GL_STENCIL_BACK_FAIL: 7680,
GL_STENCIL_BACK_PASS_DEPTH_FAIL: 7680,
GL_STENCIL_BACK_PASS_DEPTH_PASS: 7680,
GL_MAX_DRAW_BUFFERS: 8,
GL_BLEND_EQUATION_ALPHA: 32774,
GL_POINT_SPRITE: o
GL_MAX_VERTEX_ATTRIBS: 29,
GL_MAX_TEXTURE_COORDS: 16,
GL_MAX_TEXTURE_IMAGE_UNITS: 16,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384,
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384,
GL_MAX_VARYING_FLOATS: 128,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: 4352,
GL_STENCIL_BACK_REF: 0,
GL_STENCIL_BACK_VALUE_MASK: 255,
GL_STENCIL_BACK_WRITEMASK: 255,
-----------------------------------Statev2.1-----------------------------------
GL_CURRENT_RASTER_SECONDARY_COLOR: 9.88131e-324, 4.34778e-322, 1.41616e-317, 1.50899e-316,
GL_PIXEL_PACK_BUFFER_BINDING: 0,
GL_PIXEL_UNPACK_BUFFER_BINDING: 0,
----------------------------Statewith GL_ARB_imaging----------------------------
GL_CONVOLUTION_1D: o
GL_CONVOLUTION_2D: o
GL_SEPARABLE_2D: o
GL_POST_CONVOLUTION_RED_SCALE: 1,
GL_POST_CONVOLUTION_GREEN_SCALE: 1,
GL_POST_CONVOLUTION_BLUE_SCALE: 1,
GL_POST_CONVOLUTION_ALPHA_SCALE: 1,
GL_POST_CONVOLUTION_RED_BIAS: 0,
GL_POST_CONVOLUTION_GREEN_BIAS: 0,
GL_POST_CONVOLUTION_BLUE_BIAS: 0,
GL_POST_CONVOLUTION_ALPHA_BIAS: 0,
GL_HISTOGRAM: o
GL_MINMAX: o
GL_COLOR_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_COLOR_MATRIX_STACK_DEPTH: 1,
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10,
GL_POST_COLOR_MATRIX_RED_SCALE: 1,
GL_POST_COLOR_MATRIX_GREEN_SCALE: 1,
GL_POST_COLOR_MATRIX_BLUE_SCALE: 1,
GL_POST_COLOR_MATRIX_ALPHA_SCALE: 1,
GL_POST_COLOR_MATRIX_RED_BIAS: 0,
GL_POST_COLOR_MATRIX_GREEN_BIAS: 0,
GL_POST_COLOR_MATRIX_BLUE_BIAS: 0,
GL_POST_COLOR_MATRIX_ALPHA_BIAS: 0,
GL_COLOR_TABLE: o
GL_POST_CONVOLUTION_COLOR_TABLE: 0,
GL_POST_COLOR_MATRIX_COLOR_TABLE: o
-------------------------Statewith GL_ARB_multitexture-------------------------
GL_CURRENT_RASTER_TEXTURE_COORDS: 0, 0, 0, 1,
GL_TEXTURE_STACK_DEPTH: o
GL_TEXTURE_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_TEXTURE_GEN_S: o
GL_TEXTURE_GEN_T: o
GL_TEXTURE_GEN_R: o
GL_TEXTURE_GEN_Q: o
GL_TEXTURE_1D: o
GL_TEXTURE_2D: o
GL_TEXTURE_BINDING_1D: 0,
GL_TEXTURE_BINDING_2D: 0,
GL_TEXTURE_BINDING_3D: 0,
GL_TEXTURE_3D: o
from
スレ主
hinatiyo
さん
2012/02/07 00:09:00

グラフィック性能チェック Version 0.6.0
CPU Detail :          Intel(R) Pentium(R) CPU G850 @ 2.90GHz
OS : Windows XP Professional
グラフィックカード : GeForce GT 520
CurrentDisplayMode : Frequence: 1680 x 1050 pixels, 32 bits, 60 Hz 
DisplayModeFromRegistory : Frequence: 1680 x 1050 pixels, 32 bits, 60 Hz 
Description : ディスク ドライブ
Model : INTEL SSDSA2M120G2GC
Size : 120031511040
Status : OK
Description : ディスク ドライブ
Model : ST9160310AS
Size : 160039272960
Status : OK
Description : ディスク ドライブ
Model : Multi Flash Reader USB Device
Size : NULL
Status : OK
Description : メモリ デバイス
DeviceID : Memory Device 0
EndingAddress : 2097151
Description : メモリ デバイス
DeviceID : Memory Device 1
EndingAddress : 4194303
グラフィックカード詳細 : NVIDIA GeForce GT 520
OpenGL32_DLL_Version : 5.1.2600.5512
Platform : Win32NT
CPU Type : GenuineIntel
Vendor : NVIDIA Corporation
Renderer : GeForce GT 520/PCI/SSE2
Version : 4.1.0
ShaderVersion : 4.10 NVIDIA via Cg compiler
--------------------------------- ARB/EXT v1.1 ---------------------------------
GL_EXT_polygon_offset : x
GL_EXT_subtexture : x
GL_EXT_texture : x
GL_EXT_texture_object : o
GL_EXT_vertex_array : o
--------------------------------- ARB/EXT v1.2 ---------------------------------
GL_EXT_bgra : o
GL_EXT_draw_range_elements : o
GL_EXT_packed_pixels : o
GL_EXT_separate_specular_color : o
GL_EXT_texture3D : o
GL_SGIS_texture_edge_clamp : x
GL_SGIS_texture_lod : o
--------------------------------- ARB/EXT v1.3 ---------------------------------
GL_ARB_multisample : o
GL_ARB_multitexture : o
GL_ARB_texture_border_clamp : o
GL_ARB_texture_compression : o
GL_ARB_texture_cube_map : o
GL_ARB_texture_env_add : o
GL_ARB_texture_env_combine : o
GL_ARB_texture_env_dot3 : o
GL_ARB_transpose_matrix : o
--------------------------------- ARB/EXT v1.4 ---------------------------------
GL_ARB_depth_texture : o
GL_ARB_imaging : o
GL_ARB_point_parameters : o
GL_ARB_shadow : o
GL_ARB_texture_env_crossbar : o
GL_ARB_texture_mirrored_repeat : o
GL_ARB_window_pos : o
GL_EXT_blend_func_separate : o
GL_EXT_fog_coord : o
GL_EXT_multi_draw_arrays : o
GL_EXT_secondary_color : o
GL_EXT_stencil_wrap : o
GL_EXT_texture_lod_bias : o
GL_NV_blend_square : o
GL_SGIS_generate_mipmap : o
--------------------------------- ARB/EXT v1.5 ---------------------------------
GL_ARB_occlusion_query : o
GL_ARB_vertex_buffer_object : o
GL_EXT_shadow_funcs : o
--------------------------------- ARB/EXT v2.0 ---------------------------------
GL_ARB_draw_buffers : o
GL_ARB_fragment_shader : o
GL_ARB_pint_sprite : x
GL_ARB_shader_objects : o
GL_ARB_shading_language_100 : o
GL_ARB_texture_non_power_of_two : o
GL_ARB_vertex_shader : o
GL_ATI_separate_stencil : x
GL_EXT_blend_equation_separate : o
--------------------------------- ARB/EXT v2.1 ---------------------------------
GL_ARB_pixel_buffer_object : o
GL_EXT_texture_sRGB : o
--------------------------------- ARB/EXT v3.0 ---------------------------------
GL_APPLE_flush_buffer_range : x
GL_APPLE_vertex_array_object : x
GL_ARB_color_buffer_float : o
GL_ARB_half_float_pixel : o
GL_ARB_texture_float : o
GL_EXT_draw_buffers2 : o
GL_EXT_framebuffer_blit : o
GL_EXT_framebuffer_multisample : o
GL_EXT_framebuffer_object : o
GL_EXT_framebuffer_sRGB : o
GL_EXT_gpu_shader4 : o
GL_EXT_packed_depth_stencil : o
GL_EXT_packed_float : o
GL_EXT_texture_array : o
GL_EXT_texture_compression_rgtc : o
GL_EXT_texture_integer : o
GL_EXT_texture_shared_exponent : o
GL_EXT_transform_feedback : x
GL_NV_conditonal_render : x
GL_NV_depth_buffer_float : o
GL_NV_half_float : o
--------------------------------- ARB/EXT v3.1 ---------------------------------
GL_ARB_copy_buffer : o
GL_ARB_draw_instanced : o
GL_ARB_texture_buffer_object : o
GL_ARB_texture_rectangle : o
GL_ARB_uniform_buffer_object : o
GL_NV_primitive_restart : o
--------------------------------- ARB/EXT v3.2 ---------------------------------
GL_ARB_depth_clamp : o
GL_ARB_draw_elements_base_vertex : o
GL_ARB_fragment_coord_conventions : o
GL_ARB_geometry_shader4 : o
GL_ARB_provoking_vertex : o
GL_ARB_seamless_cube_map : o
GL_ARB_sync : o
GL_ARB_texture_multisample  : x
GL_ARB_vertex_array_bgra : o
--------------------------------- ARB/EXT v3.3 ---------------------------------
GL_ARB_blend_func_extended : o
GL_ARB_explicit_attrib_location : o
GL_ARB_instanced_arrays : o
GL_ARB_sampler_objects : o
GL_ARB_shader_bit_encoding : o
GL_ARB_texture_rgb10_a2ui : o
GL_ARB_texture_swizzle : o
GL_ARB_timer_query : o
GL_ARB_vertex_type_2_10_10_10_rev : o
--------------------------------- ARB/EXT v4.0 ---------------------------------
GL_ARB_draw_buffers_blend : o
GL_ARB_draw_indirect : o
GL_ARB_gpu_shader5 : o
GL_ARB_gpu_shader_fp64 : o
GL_ARB_sample_shading : o
GL_ARB_shader_subroutine : o
GL_ARB_tessellation_shader : o
GL_ARB_texture_buffer_object_rgb32 : o
GL_ARB_texture_cube_map_array : o
GL_ARB_texture_gather : o
GL_ARB_texture_query_lod : o
GL_ARB_transform_feedback2 : o
GL_ARB_transform_feedback3 : o
--------------------------------- ARB/EXT v4.1 ---------------------------------
GL_ARB_ES2_compatibility : o
GL_ARB_get_program_binary : o
GL_ARB_separate_shader_objects : o
GL_ARB_shader_precision : o
GL_ARB_vertex_attrib_64bit : o
GL_ARB_viewport_array : o
-------------------------------- Other ARB/EXT --------------------------------
 : o
GL_ARB_compatibility : o
GL_ARB_depth_buffer_float : o
GL_ARB_fragment_program : o
GL_ARB_fragment_program_shadow : o
GL_ARB_framebuffer_object : o
GL_ARB_framebuffer_sRGB : o
GL_ARB_half_float_vertex : o
GL_ARB_map_buffer_range : o
GL_ARB_occlusion_query2 : o
GL_ARB_point_sprite : o
GL_ARB_robustness : o
GL_ARB_shading_language_include : o
GL_ARB_texture_compression_bptc : o
GL_ARB_texture_compression_rgtc : o
GL_ARB_texture_multisample : o
GL_ARB_texture_rg : o
GL_ARB_vertex_array_object : o
GL_ARB_vertex_program : o
GL_ATI_draw_buffers : o
GL_ATI_texture_float : o
GL_ATI_texture_mirror_once : o
GL_EXTX_framebuffer_mixed_formats : o
GL_EXT_Cg_shader : o
GL_EXT_abgr : o
GL_EXT_bindable_uniform : o
GL_EXT_blend_color : o
GL_EXT_blend_minmax : o
GL_EXT_blend_subtract : o
GL_EXT_compiled_vertex_array : o
GL_EXT_depth_bounds_test : o
GL_EXT_direct_state_access : o
GL_EXT_draw_instanced : o
GL_EXT_geometry_shader4 : o
GL_EXT_gpu_program_parameters : o
GL_EXT_pixel_buffer_object : o
GL_EXT_point_parameters : o
GL_EXT_provoking_vertex : o
GL_EXT_rescale_normal : o
GL_EXT_separate_shader_objects : o
GL_EXT_shader_image_load_store : o
GL_EXT_stencil_two_side : o
GL_EXT_texture_buffer_object : o
GL_EXT_texture_compression_dxt1 : o
GL_EXT_texture_compression_latc : o
GL_EXT_texture_compression_s3tc : o
GL_EXT_texture_cube_map : o
GL_EXT_texture_edge_clamp : o
GL_EXT_texture_env_add : o
GL_EXT_texture_env_combine : o
GL_EXT_texture_env_dot3 : o
GL_EXT_texture_filter_anisotropic : o
GL_EXT_texture_format_BGRA8888 : o
GL_EXT_texture_lod : o
GL_EXT_texture_mirror_clamp : o
GL_EXT_texture_swizzle : o
GL_EXT_texture_type_2_10_10_10_REV : o
GL_EXT_timer_query : o
GL_EXT_transform_feedback2 : o
GL_EXT_vertex_array_bgra : o
GL_EXT_vertex_attrib_64bit : o
GL_IBM_rasterpos_clip : o
GL_IBM_texture_mirrored_repeat : o
GL_KTX_buffer_region : o
GL_NVX_conditional_render : o
GL_NVX_gpu_memory_info : o
GL_NV_alpha_test : o
GL_NV_blend_minmax : o
GL_NV_complex_primitives : o
GL_NV_conditional_render : o
GL_NV_copy_depth_to_color : o
GL_NV_copy_image : o
GL_NV_depth_clamp : o
GL_NV_explicit_multisample : o
GL_NV_fbo_color_attachments : o
GL_NV_fence : o
GL_NV_float_buffer : o
GL_NV_fog_distance : o
GL_NV_fragdepth : o
GL_NV_fragment_program : o
GL_NV_fragment_program2 : o
GL_NV_fragment_program_option : o
GL_NV_framebuffer_multisample_coverage : o
GL_NV_geometry_shader4 : o
GL_NV_gpu_program4 : o
GL_NV_gpu_program4_1 : o
GL_NV_gpu_program5 : o
GL_NV_gpu_program_fp64 : o
GL_NV_gpu_shader5 : o
GL_NV_light_max_exponent : o
GL_NV_multisample_coverage : o
GL_NV_multisample_filter_hint : o
GL_NV_occlusion_query : o
GL_NV_packed_depth_stencil : o
GL_NV_parameter_buffer_object : o
GL_NV_parameter_buffer_object2 : o
GL_NV_path_rendering : o
GL_NV_pixel_data_range : o
GL_NV_point_sprite : o
GL_NV_register_combiners : o
GL_NV_register_combiners2 : o
GL_NV_shader_buffer_load : o
GL_NV_texgen_reflection : o
GL_NV_texture_barrier : o
GL_NV_texture_compression_vtc : o
GL_NV_texture_env_combine4 : o
GL_NV_texture_expand_normal : o
GL_NV_texture_lod_clamp : o
GL_NV_texture_multisample : o
GL_NV_texture_rectangle : o
GL_NV_texture_shader : o
GL_NV_texture_shader2 : o
GL_NV_texture_shader3 : o
GL_NV_transform_feedback : o
GL_NV_transform_feedback2 : o
GL_NV_vertex_array_range : o
GL_NV_vertex_array_range2 : o
GL_NV_vertex_attrib_integer_64bit : o
GL_NV_vertex_buffer_unified_memory : o
GL_NV_vertex_program : o
GL_NV_vertex_program1_1 : o
GL_NV_vertex_program2 : o
GL_NV_vertex_program2_option : o
GL_NV_vertex_program3 : o
GL_OES_depth24 : o
GL_OES_depth32 : o
GL_OES_depth_texture : o
GL_OES_element_index_uint : o
GL_OES_fbo_render_mipmap : o
GL_OES_get_program_binary : o
GL_OES_mapbuffer : o
GL_OES_packed_depth_stencil : o
GL_OES_rgb8_rgba8 : o
GL_OES_standard_derivatives : o
GL_OES_texture_3D : o
GL_OES_texture_float : o
GL_OES_texture_float_linear : o
GL_OES_texture_half_float : o
GL_OES_texture_half_float_linear : o
GL_OES_texture_npot : o
GL_OES_vertex_array_object : o
GL_OES_vertex_half_float : o
GL_S3_s3tc : o
GL_SGIX_depth_texture : o
GL_SGIX_shadow : o
GL_SUN_slice_accum : o
GL_WIN_swap_hint : o
WGL_EXT_swap_control : o

--------------------------------Stateno checked--------------------------------
GL_CURRENT_COLOR: 1, 1, 1, 1,
GL_CURRENT_INDEX: 1,
GL_CURRENT_NORMAL: 0, 0, 1,
GL_CURRENT_TEXTURE_COORDS: 0, 0, 0, 1,
GL_CURRENT_RASTER_COLOR: 1, 1, 1, 1,
GL_CURRENT_RASTER_INDEX: 1,
GL_CURRENT_RASTER_POSITION: 0, 0, 0, 1,
GL_CURRENT_RASTER_POSITION_VALID: o
GL_CURRENT_RASTER_DISTANCE: 0,
GL_POINT_SMOOTH: o
GL_POINT_SIZE: 1,
GL_LINE_SMOOTH: o
GL_LINE_WIDTH: 1,
GL_LINE_STIPPLE: o
GL_LINE_STIPPLE_PATTERN: 65535,
GL_LINE_STIPPLE_REPEAT: 1,
GL_LIST_MODE: 0,
GL_MAX_LIST_NESTING: 64,
GL_LIST_BASE: 0,
GL_LIST_INDEX: 0,
GL_POLYGON_MODE: 6914, 6914,
GL_POLYGON_SMOOTH: o
GL_POLYGON_STIPPLE: o
GL_EDGE_FLAG: o
GL_CULL_FACE: o
GL_CULL_FACE_MODE: 1029,
GL_FRONT_FACE: 2305,
GL_LIGHTING: o
GL_LIGHT_MODEL_LOCAL_VIEWER: x
GL_LIGHT_MODEL_TWO_SIDE: x
GL_SHADE_MODEL: 7425,
GL_COLOR_MATERIAL_FACE: 1032,
GL_COLOR_MATERIAL_PARAMETER: 5634,
GL_COLOR_MATERIAL: o
GL_FOG: o
GL_FOG_INDEX: 0,
GL_FOG_DENSITY: 1,
GL_FOG_START: 0,
GL_FOG_END: 1,
GL_FOG_MODE: 2048,
GL_FOG_COLOR: 0, 0, 0, 0,
GL_DEPTH_RANGE: 0, 1,
GL_DEPTH_TEST: o
GL_DEPTH_WRITEMASK: o
GL_DEPTH_CLEAR_VALUE: 1,
GL_DEPTH_FUNC: 513,
GL_ACCUM_CLEAR_VALUE: 0, 0, 0, 0,
GL_STENCIL_TEST: o
GL_STENCIL_CLEAR_VALUE: 0,
GL_STENCIL_FUNC: 519,
GL_STENCIL_VALUE_MASK: -1,
GL_STENCIL_FAIL: 7680,
GL_STENCIL_PASS_DEPTH_FAIL: 7680,
GL_STENCIL_PASS_DEPTH_PASS: 7680,
GL_STENCIL_REF: 0,
GL_STENCIL_WRITEMASK: -1,
GL_MATRIX_MODE: 5888,
GL_NORMALIZE: o
GL_VIEWPORT: 0, 0, 1, 1,
GL_MODELVIEW_STACK_DEPTH: 1,
GL_PROJECTION_STACK_DEPTH: 1,
GL_MODELVIEW_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_PROJECTION_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_ATTRIB_STACK_DEPTH: 0,
GL_CLIENT_ATTRIB_STACK_DEPTH: 0,
GL_ALPHA_TEST: o
GL_ALPHA_TEST_FUNC: 519,
GL_ALPHA_TEST_REF: 0,
GL_DITHER: o
GL_BLEND: o
GL_LOGIC_OP_MODE: 5379,
GL_AUX_BUFFERS: 4,
GL_DRAW_BUFFER: o
GL_READ_BUFFER: 1029,
GL_SCISSOR_BOX: 0, 0, 1, 1,
GL_SCISSOR_TEST: o
GL_INDEX_CLEAR_VALUE: 0,
GL_INDEX_WRITEMASK: 255,
GL_COLOR_CLEAR_VALUE: 0, 0, 0, 0,
GL_COLOR_WRITEMASK: 1, 1, 1, 1,
GL_INDEX_MODE: 0,
GL_RGBA_MODE: o
GL_DOUBLEBUFFER: o
GL_STEREO: x
GL_RENDER_MODE: 7168,
GL_PERSPECTIVE_CORRECTION_HINT: 4352,
GL_POINT_SMOOTH_HINT: 4352,
GL_LINE_SMOOTH_HINT: 4352,
GL_POLYGON_SMOOTH_HINT: 4352,
GL_FOG_HINT: 4352,
GL_PIXEL_MAP_I_TO_I_SIZE: 1,
GL_PIXEL_MAP_S_TO_S_SIZE: 1,
GL_PIXEL_MAP_I_TO_R_SIZE: 1,
GL_PIXEL_MAP_I_TO_G_SIZE: 1,
GL_PIXEL_MAP_I_TO_B_SIZE: 1,
GL_PIXEL_MAP_I_TO_A_SIZE: 1,
GL_PIXEL_MAP_R_TO_R_SIZE: 1,
GL_PIXEL_MAP_G_TO_G_SIZE: 1,
GL_PIXEL_MAP_B_TO_B_SIZE: 1,
GL_PIXEL_MAP_A_TO_A_SIZE: 1,
GL_UNPACK_SWAP_BYTES: x
GL_UNPACK_LSB_FIRST: x
GL_UNPACK_ROW_LENGTH: 0,
GL_UNPACK_SKIP_ROWS: 0,
GL_UNPACK_SKIP_PIXELS: 0,
GL_UNPACK_ALIGNMENT: 4,
GL_PACK_SWAP_BYTES: x
GL_PACK_LSB_FIRST: x
GL_PACK_ROW_LENGTH: 0,
GL_PACK_SKIP_ROWS: 0,
GL_PACK_SKIP_PIXELS: 0,
GL_PACK_ALIGNMENT: 4,
GL_MAP_COLOR: x
GL_MAP_STENCIL: x
GL_INDEX_SHIFT: 0,
GL_INDEX_OFFSET: 0,
GL_RED_SCALE: 1,
GL_RED_BIAS: 0,
GL_ZOOM_X: 1,
GL_ZOOM_Y: 1,
GL_GREEN_SCALE: 1,
GL_GREEN_BIAS: 0,
GL_BLUE_SCALE: 1,
GL_BLUE_BIAS: 0,
GL_ALPHA_SCALE: 1,
GL_ALPHA_BIAS: 0,
GL_DEPTH_SCALE: 1,
GL_DEPTH_BIAS: 0,
GL_MAX_EVAL_ORDER: 8,
GL_MAX_LIGHTS: 8,
GL_MAX_CLIP_PLANES: 8,
GL_MAX_TEXTURE_SIZE: 16384,
GL_MAX_PIXEL_MAP_TABLE: 65536,
GL_MAX_ATTRIB_STACK_DEPTH: 16,
GL_MAX_MODELVIEW_STACK_DEPTH: 32,
GL_MAX_NAME_STACK_DEPTH: 128,
GL_MAX_PROJECTION_STACK_DEPTH: 4,
GL_MAX_TEXTURE_STACK_DEPTH: 10,
GL_MAX_VIEWPORT_DIMS: 16384, 16384,
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16,
GL_SUBPIXEL_BITS: 8,
GL_INDEX_BITS: 0,
GL_RED_BITS: 8,
GL_GREEN_BITS: 8,
GL_BLUE_BITS: 8,
GL_ALPHA_BITS: 8,
GL_DEPTH_BITS: 24,
GL_STENCIL_BITS: 8,
GL_ACCUM_RED_BITS: 16,
GL_ACCUM_GREEN_BITS: 16,
GL_ACCUM_BLUE_BITS: 16,
GL_ACCUM_ALPHA_BITS: 16,
GL_NAME_STACK_DEPTH: 0,
GL_AUTO_NORMAL: o
GL_MAP1_COLOR_4: o
GL_MAP1_INDEX: o
GL_MAP1_NORMAL: o
GL_MAP1_TEXTURE_COORD_1: o
GL_MAP1_TEXTURE_COORD_2: o
GL_MAP1_TEXTURE_COORD_3: o
GL_MAP1_TEXTURE_COORD_4: o
GL_MAP1_VERTEX_3: o
GL_MAP1_VERTEX_4: o
GL_MAP2_COLOR_4: o
GL_MAP2_INDEX: 0,
GL_MAP2_NORMAL: o
GL_MAP2_TEXTURE_COORD_1: o
GL_MAP2_TEXTURE_COORD_2: o
GL_MAP2_TEXTURE_COORD_3: o
GL_MAP2_TEXTURE_COORD_4: o
GL_MAP2_VERTEX_3: o
GL_MAP2_VERTEX_4: o
GL_MAP1_GRID_DOMAIN: 0, 1,
GL_MAP1_GRID_SEGMENTS: 1,
GL_MAP2_GRID_DOMAIN: 0, 1, 0, 1,
GL_MAP2_GRID_SEGMENTS: 1, 1,
GL_BLEND_COLOR: 0, 0, 0, 0,
GL_SAMPLE_BUFFERS: 1,
GL_SAMPLES: 4,
GL_SAMPLE_COVERAGE_VALUE: 1,
GL_SAMPLE_COVERAGE_INVERT: x
GL_GENERATE_MIPMAP_HINT: 4352,
GL_COLOR_SUM: o
GL_ALIASED_LINE_WIDTH_RANGE: 1, 10,
GL_ACTIVE_TEXTURE: 33984,
GL_CLIENT_ACTIVE_TEXTURE: 33984,
GL_MAX_TEXTURE_UNITS: 4,
GL_TRANSPOSE_MODELVIEW_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_TRANSPOSE_PROJECTION_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_TRANSPOSE_TEXTURE_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_TRANSPOSE_COLOR_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384,
GL_CURRENT_PROGRAM: 0,
-----------------------------------Statev1.1-----------------------------------
GL_INDEX_LOGIC_OP: 0,
GL_COLOR_LOGIC_OP: o
GL_POLYGON_OFFSET_UNITS: 0,
GL_POLYGON_OFFSET_POINT: o
GL_POLYGON_OFFSET_LINE: o
GL_POLYGON_OFFSET_FILL: o
GL_POLYGON_OFFSET_FACTOR: 0,
GL_VERTEX_ARRAY: o
GL_NORMAL_ARRAY: o
GL_COLOR_ARRAY: o
GL_INDEX_ARRAY: o
GL_TEXTURE_COORD_ARRAY: o
GL_EDGE_FLAG_ARRAY: o
GL_VERTEX_ARRAY_SIZE: 4,
GL_VERTEX_ARRAY_TYPE: 5126,
GL_VERTEX_ARRAY_STRIDE: 0,
GL_NORMAL_ARRAY_TYPE: 5126,
GL_NORMAL_ARRAY_STRIDE: 0,
GL_COLOR_ARRAY_SIZE: 4,
GL_COLOR_ARRAY_TYPE: 5126,
GL_COLOR_ARRAY_STRIDE: 0,
GL_INDEX_ARRAY_TYPE: 5126,
GL_INDEX_ARRAY_STRIDE: 0,
GL_TEXTURE_COORD_ARRAY_SIZE: 4,
GL_TEXTURE_COORD_ARRAY_TYPE: 5126,
GL_TEXTURE_COORD_ARRAY_STRIDE: 0,
GL_EDGE_FLAG_ARRAY_STRIDE: 0,
-----------------------------------Statev1.2-----------------------------------
GL_POINT_SIZE_RANGE: 1, 63.375,
GL_POINT_SIZE_GRANULARITY: 0.125,
GL_LINE_WIDTH_RANGE: 0.5, 10,
GL_LINE_WIDTH_GRANULARITY: 0.125,
GL_LIGHT_MODEL_AMBIENT: 0.2, 0.2, 0.2, 1,
GL_FEEDBACK_BUFFER_SIZE: 0,
GL_FEEDBACK_BUFFER_TYPE: 1536,
GL_SELECTION_BUFFER_SIZE: 0,
GL_RESCALE_NORMAL: o
GL_TEXTURE_BINDING_3D: 0,
GL_PACK_SKIP_IMAGES: 0,
GL_PACK_IMAGE_HEIGHT: 0,
GL_UNPACK_SKIP_IMAGES: 0,
GL_UNPACK_IMAGE_HEIGHT: 0,
GL_TEXTURE_3D: o
GL_MAX_3D_TEXTURE_SIZE: 2048,
GL_MAX_ELEMENTS_VERTICES: 1048576,
GL_MAX_ELEMENTS_INDICES: 1048576,
GL_LIGHT_MODEL_COLOR_CONTROL: 33273,
GL_ALIASED_POINT_SIZE_RANGE: 1, 63,
-----------------------------------Statev1.3-----------------------------------
GL_MULTISAMPLE: o
GL_SAMPLE_ALPHA_TO_COVERAGE: o
GL_SAMPLE_ALPHA_TO_ONE: o
GL_TEXTURE_COMPRESSION_HINT: 4352,
GL_TEXTURE_CUBE_MAP: o
GL_TEXTURE_BINDING_CUBE_MAP: 0,
GL_NUM_COMPRESSED_TEXTURE_FORMATS: 3,
-----------------------------------Statev1.4-----------------------------------
GL_BLEND_DST_RGB: 0,
GL_BLEND_SRC_RGB: 1,
GL_BLEND_DST_ALPHA: 0,
GL_BLEND_SRC_ALPHA: 1,
GL_POINT_SIZE_MIN: 0,
GL_POINT_SIZE_MAX: 63.375,
GL_POINT_FADE_THRESHOLD_SIZE: 1,
GL_POINT_DISTANCE_ATTENUATION: 1, 0, 0,
GL_FOG_COORD_SRC: 33874,
GL_CURRENT_FOG_COORD: 0,
GL_FOG_COORD_ARRAY_TYPE: 5126,
GL_FOG_COORD_ARRAY_STRIDE: 0,
GL_FOG_COORD_ARRAY: x
GL_CURRENT_SECONDARY_COLOR: 0, 0, 0, 1,
GL_SECONDARY_COLOR_ARRAY_SIZE: 3,
GL_SECONDARY_COLOR_ARRAY_TYPE: 5126,
GL_SECONDARY_COLOR_ARRAY_STRIDE: 0,
GL_SECONDARY_COLOR_ARRAY: x
GL_MAX_TEXTURE_LOD_BIAS: 15,
-----------------------------------Statev1.5-----------------------------------
GL_ARRAY_BUFFER_BINDING: 0,
GL_ELEMENT_ARRAY_BUFFER_BINDING: 0,
GL_VERTEX_ARRAY_BUFFER_BINDING: 0,
GL_NORMAL_ARRAY_BUFFER_BINDING: 0,
GL_COLOR_ARRAY_BUFFER_BINDING: 0,
GL_INDEX_ARRAY_BUFFER_BINDING: 0,
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: 0,
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING: 0,
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING: 0,
GL_FOG_COORD_ARRAY_BUFFER_BINDING: 0,
-----------------------------------Statev2.0-----------------------------------
GL_BLEND_EQUATION_RGB: 32774,
GL_VERTEX_PROGRAM_POINT_SIZE: o
GL_VERTEX_PROGRAM_TWO_SIDE: o
GL_STENCIL_BACK_FUNC: 519,
GL_STENCIL_BACK_FAIL: 7680,
GL_STENCIL_BACK_PASS_DEPTH_FAIL: 7680,
GL_STENCIL_BACK_PASS_DEPTH_PASS: 7680,
GL_MAX_DRAW_BUFFERS: 8,
GL_BLEND_EQUATION_ALPHA: 32774,
GL_POINT_SPRITE: o
GL_MAX_VERTEX_ATTRIBS: 16,
GL_MAX_TEXTURE_COORDS: 8,
GL_MAX_TEXTURE_IMAGE_UNITS: 32,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048,
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096,
GL_MAX_VARYING_FLOATS: 60,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 160,
GL_FRAGMENT_SHADER_DERIVATIVE_HINT: 4352,
GL_STENCIL_BACK_REF: 0,
GL_STENCIL_BACK_VALUE_MASK: -1,
GL_STENCIL_BACK_WRITEMASK: -1,
-----------------------------------Statev2.1-----------------------------------
GL_CURRENT_RASTER_SECONDARY_COLOR: 0, 0, 0, 1,
GL_PIXEL_PACK_BUFFER_BINDING: 0,
GL_PIXEL_UNPACK_BUFFER_BINDING: 0,
----------------------------Statewith GL_ARB_imaging----------------------------
GL_CONVOLUTION_1D: o
GL_CONVOLUTION_2D: o
GL_SEPARABLE_2D: o
GL_POST_CONVOLUTION_RED_SCALE: 1,
GL_POST_CONVOLUTION_GREEN_SCALE: 1,
GL_POST_CONVOLUTION_BLUE_SCALE: 1,
GL_POST_CONVOLUTION_ALPHA_SCALE: 1,
GL_POST_CONVOLUTION_RED_BIAS: 0,
GL_POST_CONVOLUTION_GREEN_BIAS: 0,
GL_POST_CONVOLUTION_BLUE_BIAS: 0,
GL_POST_CONVOLUTION_ALPHA_BIAS: 0,
GL_HISTOGRAM: o
GL_MINMAX: o
GL_COLOR_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_COLOR_MATRIX_STACK_DEPTH: 1,
GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2,
GL_POST_COLOR_MATRIX_RED_SCALE: 1,
GL_POST_COLOR_MATRIX_GREEN_SCALE: 1,
GL_POST_COLOR_MATRIX_BLUE_SCALE: 1,
GL_POST_COLOR_MATRIX_ALPHA_SCALE: 1,
GL_POST_COLOR_MATRIX_RED_BIAS: 0,
GL_POST_COLOR_MATRIX_GREEN_BIAS: 0,
GL_POST_COLOR_MATRIX_BLUE_BIAS: 0,
GL_POST_COLOR_MATRIX_ALPHA_BIAS: 0,
GL_COLOR_TABLE: o
GL_POST_CONVOLUTION_COLOR_TABLE: 0,
GL_POST_COLOR_MATRIX_COLOR_TABLE: o
-------------------------Statewith GL_ARB_multitexture-------------------------
GL_CURRENT_RASTER_TEXTURE_COORDS: 0, 0, 0, 1,
GL_TEXTURE_STACK_DEPTH: o
GL_TEXTURE_MATRIX: 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
GL_TEXTURE_GEN_S: o
GL_TEXTURE_GEN_T: o
GL_TEXTURE_GEN_R: o
GL_TEXTURE_GEN_Q: o
GL_TEXTURE_1D: o
GL_TEXTURE_2D: o
GL_TEXTURE_BINDING_1D: 0,
GL_TEXTURE_BINDING_2D: 0,
GL_TEXTURE_BINDING_3D: 0,
GL_TEXTURE_3D: o

キャンバスサイズは1600×1200

です。

なぜか今回は専用のレイヤーを使わずに全体が色調補正されました。

from
CLIP
サポート担当
さん
2012/02/07 16:55:00
mamepop 様、hinatiyo様

グラフィックス性能のチェック結果について、ご連絡いただきまして
ありがとうございます。

mamepop 様から、前回ご案内差し上げました[レイヤー]メニュー→
[新規色調補正レイヤー]→[色相・彩度・明度]では正常に動作された、
とのことで、描画しているレイヤー上でご申告の現象が発生しているかと
存じます。

レイヤー移動ツール使って、描画部分を移動させたとき「移動後」の空白箇所
は色調効果が反映されません。
例えば以下のような操作が該当します。

1.キャンバスを単一の色で塗りつぶします。

2.ツールの[レイヤー移動]ツールで、塗りつぶされたキャンバスを左上方向に
     ずらします。

3.[編集]メニュー→[色調補正]→[色相・彩度・明度]から調整します。

4.ずらされた箇所に色調補正は反映されません。

恐れ入りますが、上記が該当するかご確認いただけますでしょうか。

よろしくお願い致します。
.........
from
mamepop
さん
2012/02/07 17:50:00
上記に書かれた方法はその通りに動作しました。
お手数ですが下記の方法を試してみてください。
うちでは正常に動作しないです。

1.新規キャンバス作成

2.キャンバスを単一の色で塗りつぶす

3.[編集]メニュー→[変形]→[拡大・縮小・回転]でキャンバス全体を45度くらい回転

4.[編集]メニュー→[色調補正]→[色相・彩度・明度]

from
CLIP
サポート担当
さん
2012/02/09 22:54:00
ご不便をおかけし、申し訳ありません。
また、詳細な情報をいただきありがとうございます。

お客様に記載いただいた方法にて確認を行い、ご指摘いただいております
色が塗られたレイヤーの、「色相・彩度・明度」が、画面のうち一部分
しか変更されない現象を確認いたしましたので、改善するべく、
今後の開発にて対応を検討してまいります。

よろしくお願いいたします。
...

2019年11月28日に本サービスの投稿受付は終了いたしました。「CLIP STUDIO SUPPORT」をご利用ください。

よくある質問
教えて!Q&A
要望・不具合