続き
--------------------------------- ARB/EXT v4.0 ---------------------------------
GL_ARB_draw_buffers_blend : o
GL_ARB_draw_indirect : o
GL_ARB_gpu_shader5 : o
GL_ARB_gpu_shader_fp64 : o
GL_ARB_sample_shading : o
GL_ARB_shader_subroutine : o
GL_ARB_tessellation_shader : o
GL_ARB_texture_buffer_object_rgb32 : o
GL_ARB_texture_cube_map_array : o
GL_ARB_texture_gather : o
GL_ARB_texture_query_lod : o
GL_ARB_transform_feedback2 : o
GL_ARB_transform_feedback3 : o
--------------------------------- ARB/EXT v4.1 ---------------------------------
GL_ARB_ES2_compatibility : o
GL_ARB_get_program_binary : o
GL_ARB_separate_shader_objects : o
GL_ARB_shader_precision : o
GL_ARB_vertex_attrib_64bit : o
GL_ARB_viewport_array : o
-------------------------------- Other ARB/EXT --------------------------------
GL_AMDX_debug_output : o
GL_AMDX_vertex_shader_tessellator : o
GL_AMD_conservative_depth : o
GL_AMD_debug_output : o
GL_AMD_depth_clamp_separate : o
GL_AMD_draw_buffers_blend : o
GL_AMD_multi_draw_indirect : o
GL_AMD_name_gen_delete : o
GL_AMD_performance_monitor : o
GL_AMD_pinned_memory : o
GL_AMD_query_buffer_object : o
GL_AMD_sample_positions : o
GL_AMD_seamless_cubemap_per_texture : o
GL_AMD_shader_stencil_export : o
GL_AMD_shader_trace : o
GL_AMD_texture_cube_map_array : o
GL_AMD_texture_texture4 : o
GL_AMD_transform_feedback3_lines_triangles : o
GL_AMD_vertex_shader_layer : o
GL_AMD_vertex_shader_tessellator : o
GL_AMD_vertex_shader_viewport_index : o
GL_ARB_base_instance : o
GL_ARB_compressed_texture_pixel_storage : o
GL_ARB_conservative_depth : o
GL_ARB_depth_buffer_float : o
GL_ARB_fragment_program : o
GL_ARB_fragment_program_shadow : o
GL_ARB_framebuffer_object : o
GL_ARB_framebuffer_sRGB : o
GL_ARB_half_float_vertex : o
GL_ARB_internalformat_query : o
GL_ARB_map_buffer_alignment : o
GL_ARB_map_buffer_range : o
GL_ARB_occlusion_query2 : o
GL_ARB_point_sprite : o
GL_ARB_shader_atomic_counters : o
GL_ARB_shader_image_load_store : o
GL_ARB_shader_stencil_export : o
GL_ARB_shader_texture_lod : o
GL_ARB_shading_language_420pack : o
GL_ARB_shading_language_packing : o
GL_ARB_shadow_ambient : o
GL_ARB_texture_buffer_range : o
GL_ARB_texture_compression_bptc : o
GL_ARB_texture_compression_rgtc : o
GL_ARB_texture_multisample : o
GL_ARB_texture_rg : o
GL_ARB_texture_snorm : o
GL_ARB_texture_storage : o
GL_ARB_texture_storage_multisample : o
GL_ARB_transform_feedback_instanced : o
GL_ARB_vertex_array_object : o
GL_ARB_vertex_program : o
GL_ATI_draw_buffers : o
GL_ATI_envmap_bumpmap : o
GL_ATI_fragment_shader : o
GL_ATI_texture_compression_3dc : o
GL_ATI_texture_env_combine3 : o
GL_ATI_texture_float : o
GL_ATI_texture_mirror_once : o
GL_EXT_abgr : o
GL_EXT_bindable_uniform : o
GL_EXT_blend_color : o
GL_EXT_blend_minmax : o
GL_EXT_blend_subtract : o
GL_EXT_compiled_vertex_array : o
GL_EXT_copy_buffer : o
GL_EXT_copy_texture : o
GL_EXT_direct_state_access : o
GL_EXT_draw_instanced : o
GL_EXT_geometry_shader4 : o
GL_EXT_gpu_program_parameters : o
GL_EXT_histogram : o
GL_EXT_pixel_buffer_object : o
GL_EXT_point_parameters : o
GL_EXT_provoking_vertex : o
GL_EXT_rescale_normal : o
GL_EXT_shader_image_load_store : o
GL_EXT_texgen_reflection : o
GL_EXT_texture_buffer_object : o
GL_EXT_texture_compression_bptc : o
GL_EXT_texture_compression_latc : o
GL_EXT_texture_compression_s3tc : o
GL_EXT_texture_cube_map : o
GL_EXT_texture_edge_clamp : o
GL_EXT_texture_env_add : o
GL_EXT_texture_env_combine : o
GL_EXT_texture_env_dot3 : o
GL_EXT_texture_filter_anisotropic : o
GL_EXT_texture_lod : o
GL_EXT_texture_mirror_clamp : o
GL_EXT_texture_rectangle : o
GL_EXT_texture_sRGB_decode : o
GL_ARB_draw_buffers_blend : o
GL_ARB_draw_indirect : o
GL_ARB_gpu_shader5 : o
GL_ARB_gpu_shader_fp64 : o
GL_ARB_sample_shading : o
GL_ARB_shader_subroutine : o
GL_ARB_tessellation_shader : o
GL_ARB_texture_buffer_object_rgb32 : o
GL_ARB_texture_cube_map_array : o
GL_ARB_texture_gather : o
GL_ARB_texture_query_lod : o
GL_ARB_transform_feedback2 : o
GL_ARB_transform_feedback3 : o
--------------------------------- ARB/EXT v4.1 ---------------------------------
GL_ARB_ES2_compatibility : o
GL_ARB_get_program_binary : o
GL_ARB_separate_shader_objects : o
GL_ARB_shader_precision : o
GL_ARB_vertex_attrib_64bit : o
GL_ARB_viewport_array : o
-------------------------------- Other ARB/EXT --------------------------------
GL_AMDX_debug_output : o
GL_AMDX_vertex_shader_tessellator : o
GL_AMD_conservative_depth : o
GL_AMD_debug_output : o
GL_AMD_depth_clamp_separate : o
GL_AMD_draw_buffers_blend : o
GL_AMD_multi_draw_indirect : o
GL_AMD_name_gen_delete : o
GL_AMD_performance_monitor : o
GL_AMD_pinned_memory : o
GL_AMD_query_buffer_object : o
GL_AMD_sample_positions : o
GL_AMD_seamless_cubemap_per_texture : o
GL_AMD_shader_stencil_export : o
GL_AMD_shader_trace : o
GL_AMD_texture_cube_map_array : o
GL_AMD_texture_texture4 : o
GL_AMD_transform_feedback3_lines_triangles : o
GL_AMD_vertex_shader_layer : o
GL_AMD_vertex_shader_tessellator : o
GL_AMD_vertex_shader_viewport_index : o
GL_ARB_base_instance : o
GL_ARB_compressed_texture_pixel_storage : o
GL_ARB_conservative_depth : o
GL_ARB_depth_buffer_float : o
GL_ARB_fragment_program : o
GL_ARB_fragment_program_shadow : o
GL_ARB_framebuffer_object : o
GL_ARB_framebuffer_sRGB : o
GL_ARB_half_float_vertex : o
GL_ARB_internalformat_query : o
GL_ARB_map_buffer_alignment : o
GL_ARB_map_buffer_range : o
GL_ARB_occlusion_query2 : o
GL_ARB_point_sprite : o
GL_ARB_shader_atomic_counters : o
GL_ARB_shader_image_load_store : o
GL_ARB_shader_stencil_export : o
GL_ARB_shader_texture_lod : o
GL_ARB_shading_language_420pack : o
GL_ARB_shading_language_packing : o
GL_ARB_shadow_ambient : o
GL_ARB_texture_buffer_range : o
GL_ARB_texture_compression_bptc : o
GL_ARB_texture_compression_rgtc : o
GL_ARB_texture_multisample : o
GL_ARB_texture_rg : o
GL_ARB_texture_snorm : o
GL_ARB_texture_storage : o
GL_ARB_texture_storage_multisample : o
GL_ARB_transform_feedback_instanced : o
GL_ARB_vertex_array_object : o
GL_ARB_vertex_program : o
GL_ATI_draw_buffers : o
GL_ATI_envmap_bumpmap : o
GL_ATI_fragment_shader : o
GL_ATI_texture_compression_3dc : o
GL_ATI_texture_env_combine3 : o
GL_ATI_texture_float : o
GL_ATI_texture_mirror_once : o
GL_EXT_abgr : o
GL_EXT_bindable_uniform : o
GL_EXT_blend_color : o
GL_EXT_blend_minmax : o
GL_EXT_blend_subtract : o
GL_EXT_compiled_vertex_array : o
GL_EXT_copy_buffer : o
GL_EXT_copy_texture : o
GL_EXT_direct_state_access : o
GL_EXT_draw_instanced : o
GL_EXT_geometry_shader4 : o
GL_EXT_gpu_program_parameters : o
GL_EXT_histogram : o
GL_EXT_pixel_buffer_object : o
GL_EXT_point_parameters : o
GL_EXT_provoking_vertex : o
GL_EXT_rescale_normal : o
GL_EXT_shader_image_load_store : o
GL_EXT_texgen_reflection : o
GL_EXT_texture_buffer_object : o
GL_EXT_texture_compression_bptc : o
GL_EXT_texture_compression_latc : o
GL_EXT_texture_compression_s3tc : o
GL_EXT_texture_cube_map : o
GL_EXT_texture_edge_clamp : o
GL_EXT_texture_env_add : o
GL_EXT_texture_env_combine : o
GL_EXT_texture_env_dot3 : o
GL_EXT_texture_filter_anisotropic : o
GL_EXT_texture_lod : o
GL_EXT_texture_mirror_clamp : o
GL_EXT_texture_rectangle : o
GL_EXT_texture_sRGB_decode : o
グラフィック性能チェック
Profile : 0.6.0
CPU Detail : Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
OS : Windows 7
グラフィックカード : Intel(R) HD Graphics Family
グラフィックカード : AMD Radeon Graphics Processor (0x6779)
CurrentDisplayMode : Frequence: 1920 x 1080 pixels, 32 bits, 60 Hz
DisplayModeFromRegistory : Frequence: 1920 x 1080 pixels, 32 bits, 60 Hz
Description : ディスク ドライブ
Model : ATA ST500DM002-1BD14 SCSI Disk Device
Size : 500105249280
Status : OK
Description : ディスク ドライブ
Model : BUFFALO External HDD USB Device
Size : 1000202273280
Status : OK
Description : ディスク ドライブ
Model : Generic External USB Device
Size : 320070320640
Status : OK
Description : メモリ デバイス
DeviceID : Memory Device 0
EndingAddress : 8388607
Description : メモリ デバイス
DeviceID : Memory Device 1
EndingAddress : 16777215
グラフィックカード詳細 : Intel(R) HD Graphics 4000
グラフィックカード詳細 : AMD Radeon HD 6450
OpenGL32_DLL_Version : 6.1.7600.16385
Platform : Win32NT
CPU Type : GenuineIntel
Vendor : ATI Technologies Inc.
Renderer : AMD Radeon HD 6450
Version : 4.2.12002 Compatibility Profile Context 9.12.0.0
ShaderVersion : 4.20
--------------------------------- ARB/EXT v1.1 ---------------------------------
GL_EXT_polygon_offset : x
GL_EXT_subtexture : o
GL_EXT_texture : x
GL_EXT_texture_object : o
GL_EXT_vertex_array : o
--------------------------------- ARB/EXT v1.2 ---------------------------------
GL_EXT_bgra : o
GL_EXT_draw_range_elements : o
GL_EXT_packed_pixels : o
GL_EXT_separate_specular_color : o
GL_EXT_texture3D : o
GL_SGIS_texture_edge_clamp : o
GL_SGIS_texture_lod : o
--------------------------------- ARB/EXT v1.3 ---------------------------------
GL_ARB_multisample : o
GL_ARB_multitexture : o
GL_ARB_texture_border_clamp : o
GL_ARB_texture_compression : o
GL_ARB_texture_cube_map : o
GL_ARB_texture_env_add : o
GL_ARB_texture_env_combine : o
GL_ARB_texture_env_dot3 : o
GL_ARB_transpose_matrix : o
--------------------------------- ARB/EXT v1.4 ---------------------------------
GL_ARB_depth_texture : o
GL_ARB_imaging : o
GL_ARB_point_parameters : o
GL_ARB_shadow : o
GL_ARB_texture_env_crossbar : o
GL_ARB_texture_mirrored_repeat : o
GL_ARB_window_pos : o
GL_EXT_blend_func_separate : o
GL_EXT_fog_coord : o
GL_EXT_multi_draw_arrays : o
GL_EXT_secondary_color : o
GL_EXT_stencil_wrap : o
GL_EXT_texture_lod_bias : o
GL_NV_blend_square : o
GL_SGIS_generate_mipmap : o
--------------------------------- ARB/EXT v1.5 ---------------------------------
GL_ARB_occlusion_query : o
GL_ARB_vertex_buffer_object : o
GL_EXT_shadow_funcs : o
--------------------------------- ARB/EXT v2.0 ---------------------------------
GL_ARB_draw_buffers : o
GL_ARB_fragment_shader : o
GL_ARB_pint_sprite : x
GL_ARB_shader_objects : o
GL_ARB_shading_language_100 : o
GL_ARB_texture_non_power_of_two : o
GL_ARB_vertex_shader : o
GL_ATI_separate_stencil : o
GL_EXT_blend_equation_separate : o
--------------------------------- ARB/EXT v2.1 ---------------------------------
GL_ARB_pixel_buffer_object : o
GL_EXT_texture_sRGB : o
--------------------------------- ARB/EXT v3.0 ---------------------------------
GL_APPLE_flush_buffer_range : x
GL_APPLE_vertex_array_object : x
GL_ARB_color_buffer_float : o
GL_ARB_half_float_pixel : o
GL_ARB_texture_float : o
GL_EXT_draw_buffers2 : o
GL_EXT_framebuffer_blit : o
GL_EXT_framebuffer_multisample : o
GL_EXT_framebuffer_object : o
GL_EXT_framebuffer_sRGB : o
GL_EXT_gpu_shader4 : o
GL_EXT_packed_depth_stencil : o
GL_EXT_packed_float : o
GL_EXT_texture_array : o
GL_EXT_texture_compression_rgtc : o
GL_EXT_texture_integer : o
GL_EXT_texture_shared_exponent : o
GL_EXT_transform_feedback : o
GL_NV_conditonal_render : x
GL_NV_depth_buffer_float : x
GL_NV_half_float : o
--------------------------------- ARB/EXT v3.1 ---------------------------------
GL_ARB_copy_buffer : o
GL_ARB_draw_instanced : o
GL_ARB_texture_buffer_object : o
GL_ARB_texture_rectangle : o
GL_ARB_uniform_buffer_object : o
GL_NV_primitive_restart : o
--------------------------------- ARB/EXT v3.2 ---------------------------------
GL_ARB_depth_clamp : o
GL_ARB_draw_elements_base_vertex : o
GL_ARB_fragment_coord_conventions : o
GL_ARB_geometry_shader4 : o
GL_ARB_provoking_vertex : o
GL_ARB_seamless_cube_map : o
GL_ARB_sync : o
GL_ARB_texture_multisample : x
GL_ARB_vertex_array_bgra : o
--------------------------------- ARB/EXT v3.3 ---------------------------------
GL_ARB_blend_func_extended : o
GL_ARB_explicit_attrib_location : o
GL_ARB_instanced_arrays : o
GL_ARB_sampler_objects : o
GL_ARB_shader_bit_encoding : o
GL_ARB_texture_rgb10_a2ui : o
GL_ARB_texture_swizzle : x
GL_ARB_timer_query : o
GL_ARB_vertex_type_2_10_10_10_rev : o